Playing through For A Change, (Winner in multiple Xyzzy Awards categories) by Dan Scmidt, one example text that the author brings up, I was struck by some similarity to the work of illustrator Dave McKean.
|Tree | Dave Mckean | Via 7 impossible things|
|Dave McKean | Charm | The Particle Tarot: Major Arcana|
|Dave McKean | The Particle Tarot: Minor Arcana|
You can download For A Change from Dan Schmidt's site , but you'll need something called a "zcode interpreter" to play it. I used , but there is a long long list at inform-fiction for all sorts of computers. but I used Zoom for Mac.
I'm up to Chapter 4 in Twisty Little Passages, it's reasonably easy going academic text. After eloquently setting up the initial groundwork of the medium - defining the parser, the world, the interactor Montford goes on to draw parallels to the Riddle as a 'text-to-be-solved' - a framework that could, perhaps, be usefully applied to gamebooks and RPG texts. However the literary-riddle and I expect the high points of IF literature are those that help us look at the world afresh - which reminds me of the Neil Gaiman / DaveMcKean Hellraiser story Wordsworth , where the solution to a crossword puzzle that asks intimate questions opens the gateway to Hell.
|Dave Mckean Wordsworth|
Speaking of RPGS - Montford also rather succinctly shows that whilst D&D was an influence on early IF writers, it is generally overstated by commentators (Colossal Cave was already done by the time D&D was published) - the only real visible influence being the puzzle solving and rather than action resolution, combat and experience mechanics that RPGs excel at.
There are exits, North, East and Up.